Product design

UI/UX Design

Design at Tech & Crafts is not a deck. It is a working prototype, a component library and a set of interaction rules that survive contact with the engineering sprint — because the engineers are in the room while it is being drawn.

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Most design work fails at the handover. Beautiful screens get approved, then quietly degrade as engineers guess at empty states, error messages, loading behaviour and what happens on a narrow screen. The finished product looks nothing like the deck that sold it.

We solve that by keeping design and engineering on the same team. Every design we hand over includes the states nobody remembers to draw, the motion rules, the responsive behaviour and a component library the build actually uses.

Capabilities

What UI/UX Design covers

Interfaces with the polish of a first-party app.

User research & discovery

Interviews, task analysis and usability testing of what exists today, so redesign decisions rest on evidence rather than on the loudest opinion in the meeting.

Interaction & UI design

High-fidelity screens for every state — empty, loading, error, permission-denied, first-run — designed for the devices your analytics actually show.

Design systems

Tokens, components, motion rules and usage documentation in Figma, mirrored one-to-one in code so the library is a single source of truth.

Prototyping

Clickable and on-device prototypes you can put in front of real users before committing engineering budget to the wrong idea.

Usability audits

A heuristic and task-based review of your live product with a prioritised list of fixes ranked by effort against impact.

Accessibility design

Contrast, focus order, target sizing, motion sensitivity and screen-reader flow designed in from the start rather than patched to pass an audit.

Why it works

What you get that you might not expect.

These are the commitments clients tell us mattered most once the project was underway.

Designed to be built

Every screen is reviewed with the engineers who will build it, so nothing in the file is quietly impossible or disproportionately expensive.

Motion with intent

Transitions that explain where a user came from and where they are going, tuned to real device performance and respectful of reduced-motion settings.

Tested with real users

Moderated sessions with people from your actual audience, recorded and shared, before the design is locked.

A system, not screens

You finish with a library your team can extend for years, not a folder of one-off artboards.

How we deliver

Our ui/ux design process

Every stage produces something you can look at, use or disagree with. Nothing is invisible until the end.

  1. 1

    Understand

    Stakeholder interviews, analytics review, support-ticket analysis and user interviews to find where the current experience actually breaks.

  2. 2

    Structure

    Information architecture, user flows and low-fidelity wireframes — agreed before any visual design work begins.

  3. 3

    Design

    Visual language, high-fidelity screens and the full state matrix, reviewed with you in weekly working sessions.

  4. 4

    Validate

    Prototype testing with target users, iteration on what the sessions reveal, and a written summary of findings.

  5. 5

    Systemise & hand over

    Component library, tokens, motion specs and a walkthrough with the build team — plus design support through the engineering sprints.

Technologies we use for this

Chosen per project rather than by house policy. We will explain the trade-off in plain terms before anything is decided.

Figma FigJam Framer Principle Maze Hotjar Storybook Tailwind CSS

Questions

UI/UX Design — your questions

Not covered here?

Ask us directly

Yes. Many clients take the design system to their own engineering team. Everything we hand over is documented for exactly that, and we offer paid design QA during your build if you want us to check the result.

A focused app or portal is four to seven weeks from research to handover. A full design system for a larger product is eight to twelve weeks.

We do brand application — colour systems, typography, iconography and how a brand behaves in a product interface. For full identity creation from scratch we partner with brand studios we trust and manage the collaboration.

Depth through translucency and layering, generous rounded geometry, restrained colour, type that sets a clear hierarchy, and motion with physics rather than linear fades. It is a discipline about clarity, not a skin.

We work in weekly review cycles rather than counting revisions. Each phase includes two rounds of consolidated feedback; direction changes after a phase is signed off are quoted separately and openly.

Thinking about ui/ux design?

Tell us the problem. You will get a rough cost, a rough timeline and an honest view on whether it is worth building — before anyone talks about a contract.